Pack-a-Punched - The Thompson is notably different after being Pack-a-Punched.It is favored by a lot of players, however, some don't stick with it because they favor the better guns, such as the Ray Gun or MG42. It has high power, easy for making a lot of headshots, gets a lot of kills, and ammunition can be bought off the wall for a low price. Regular - The Thompson is a very effective gun to use throughout a Zombies game, according to most players.It has a considerably large magazine and ammunition count, but may run out of ammo during a round if the player uses a lot of ammo. Pack-a-Punched - Becoming fully automatic, the Pack-a-Punched M1A1 Carbine will prove useful for a while, but may start to lack after Round 20, considering its low power.It is best to go for headshots, because arm, leg, and body shots will start to lack in the later rounds (if the player is keeping the gun). Regular - If this rifle is bought or taken, many players tend to fire at a fast rate, which kills zombies faster, but wastes more ammo.10 round clip and not good unless a last resort. Pack-a-Punched - A pack-a-punched Gewehr 43 is strong up to round 14.But many players like to fire the Gewehr at a fast rate, which kills zombies faster, but, in turn wastes ammo. Regular - Like most other Semi-Automatic Rifles in Zombies, the Gewehr is best used when going for headshots.Pack-a-Punched - Performs exactly like the Pack-a-Punched Kar98k.Regular - Can only be obtained via hacking or console commands.With a scope, the Springfield will redeem itself, since it is a one-hit kill until about Round 12. The Springfield ordinarily fires slightly left to where you aim. Firing while ADS with the ironsights will show that the accuracy is off, though not as severe as the SMR. The player may go for headshots, but will have to find a new weapon by Round 3. Even on Round 1, the bolt-action rifle isn't a one-hit kill. Cocking the bolt is very slow, as well as reloading.
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